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Näytetään tekstit, joissa on tunniste broken earth. Näytä kaikki tekstit

maanantai 3. marraskuuta 2014

Monster: Gamma Bear

Gamma bears are offspring of the pre-war bear population. Due to wide range of  bone twisting mutations they are smaller and slower than their ancestors. In exchange they have become impervious to most toxins and actually emit strong radiation.

TRAITS
Attributes: Agility d6, Smarts d4 (A), Spirit d8, Strength d12+4, Vigor d12
Derived: Pace: 6; Parry: 6; Toughness: 9
Skills: Fighting d8, Guts d10, Notice d8, Swim d6, Climb d6

SPECIAL ABILITIES
Radiation: Anyone within a Medium Burst template of the bear or bear corpse must make a Vigor check every 10 rounds or suffer effects of high Radiation  (SWEX pg. 106).
Toxic Attack: Gamma bears spend most of their time rooting around toxic environs, eating whatever they can find.  Wounds caused by their attacks need double time to heal naturally and carry -2 to any Heal attempts.
Immunity: Poison
Attacks: Claws: Str+d6.

Size +1: These creatures can stand up to 6’ tall and weigh over 320  pounds.

keskiviikko 29. lokakuuta 2014

01-06 Hill City, MN

In the ruins of Hill City, MN a family of farmers toils on their fields, raising a meager crop of tubers and corn. Their walled compound, built on Quadna Mountain overlooking US 169, contains one notable feature - a windmill used to pump water and ground flour is built out of the rotor of an Arizona National Guard Cobra attack chopper that once stood on display in the local veteran’s park.  Other parts of the chopper like the canopy and weapons pods have also found use as building material. With suitable technical know-how the parts could be used to aid building a workable helicopter.The Hill family is naturally reluctant to part with their windmill and will either require a new, better windmill (5 build, 2 weeks) or 8 Food.Lately a pack of Burst Wolves (1 per PC) has been haunting the area, causing harm to the farmers and scaring away game. Dealing with the pack will see the farmers more willing to co-operate with the PC:s, their price demand in food halved.

Scrap value: 1 (max 1)
NPCs: 8 Farmers (Broken Earth pg. 161), 6 children.
Threats: Burst Wolves (Broken Earth pg. 151)

torstai 10. huhtikuuta 2014

Broken Earth Campaign Map

I found the campaign map presented in Broken Earth to be a bit lacking. It is very hard to tell where anything is supposed to be, rivers seem to go in weird places and locations are off in general. So naturally I needed to make one for myself. I went for simple look. Just four colors and eight map symbols. This one is for the DM and contains all places mentioned in the campaign book plus scap markers for places where one might find ruined towns.

So now I have pretty much all I need to start running the game. 

sunnuntai 30. maaliskuuta 2014

Map of Wright Town

Another map for Broken Earth. This time it's one of the likely player home communities and adventuring hot spots, Wright Town. Done in rough and ready style with only a few map markings.

This was my vision of the town, lodged between a raised freeway and rail bridge with most of the surrounding ruins picked clean and turned to farms. The Wright family residence, Wright Towers are nestled in the bend of the freeway, good position for further defensive buildings and a more impressive "family warren" than the renovated pre-war houses suggested in the book.

Wright Town

maanantai 24. maaliskuuta 2014

A few maps for Broken Earth

I recently bought Broken Earth for Savage Worlds. Though I'm pretty excited about the whole post-apo/hex crawl/community management thing I am a tad dismayed about the maps. While the large hex map is okay(ish) the detail maps are just taken from that and scaled up a bit. As such they are not very useful.

Furthermore the campaign starter adventure specifies two maps as handouts but they are not included. These needed to be done before I can start GMing.

John Malina's Map
Jessica Shaw's Map

I'm going to do a series of other maps for the game as things progress and post them here.