sunnuntai 30. maaliskuuta 2014

Map of Wright Town

Another map for Broken Earth. This time it's one of the likely player home communities and adventuring hot spots, Wright Town. Done in rough and ready style with only a few map markings.

This was my vision of the town, lodged between a raised freeway and rail bridge with most of the surrounding ruins picked clean and turned to farms. The Wright family residence, Wright Towers are nestled in the bend of the freeway, good position for further defensive buildings and a more impressive "family warren" than the renovated pre-war houses suggested in the book.

Wright Town

maanantai 24. maaliskuuta 2014

A few maps for Broken Earth

I recently bought Broken Earth for Savage Worlds. Though I'm pretty excited about the whole post-apo/hex crawl/community management thing I am a tad dismayed about the maps. While the large hex map is okay(ish) the detail maps are just taken from that and scaled up a bit. As such they are not very useful.

Furthermore the campaign starter adventure specifies two maps as handouts but they are not included. These needed to be done before I can start GMing.

John Malina's Map
Jessica Shaw's Map

I'm going to do a series of other maps for the game as things progress and post them here.

tiistai 11. maaliskuuta 2014

01-04 Love is Blind and Carries a Big Stick

Up in the hills skirting the place where Anauroch trail enters the desert proper lives a tribe of orcs. They are a dark skinned, feral breed whose ancestors were pushed south from the Tortured Lands by gnoll invaders. The tribe subsists by small time farming and occasionally attacking caravans on the trail. Some time ago they hit a lightly defended caravan coming out of the desert, with surprising results.

Among the loot they found a locked box that held a live nymph. Her beauty struck many of the tribes literally blind, among them the leader Mugrukh. He fell in love with the nymph and she now rules the tribe with him as an adoring puppet. Those who dissented against the new rule are now outcasts, some of them still blinded. Among the dissenters is the tribe shaman Ernoghu who would gladly see the “devil woman” gone.

maanantai 3. maaliskuuta 2014

01-03 Who Dares Enter the Grove of….Oh Who am I Kidding.

Somewhere in the woods one may find a positively fey-infested grove full of magic and enchantment. Giant mushrooms, brilliant colored butterflies, talking chipmunks, morning dew that glistens like pixie dust - the whole nine yards. The guardian of this grove is an old hermit who has been driven nearly mad by being constantly harassed by the fey folk he is supposed to protect. One can tolerate only so much of  being the butt of a brownies practical jokes or having one’s sleep interrupted by late night frolicing.  The magic of this place flows from Taproot Idol, an ancient stump of some great magical tree deep in the heart of the grove. Should it be destroyed the fey would leave the grove.

In his desperation to be freed from his guardianship the hermit tries to antagonize the characters just enough to get them to destroy the grove but not enough to kill him.